Through gamification it is possible to transfer knowledge in a fun and efficient way. The idea is to use game mechanics and thinking to engage audience and make them live experiences from which they will be able to draw insights applicable to their own field or environment. The creation of such a game is an iterative process that is more challenging than it seems - it has to take into account many parameters such as the ease of learning and playing the game (keep it simple!), the attractiveness for all players until the end, and the experiences you want the players to have. Based on prototypes and user observation the game has to be repeatedly adjusted until the goals - both didactic and fun - are achieved.